Lecture Friday: Papers I Have Loved
A couple great old topics in the history of games and graphics rendering (still relevant in ways today).
A couple great old topics in the history of games and graphics rendering (still relevant in ways today).
Always great to see talks that come with data. Still loaded with opinions, but the data helps create an informed discussion.
Takeaways are use 2FA, use a password manager, more software means more risk, security updates are critical but too many updates aren't about security, instead more often adding attack surface and sometimes supply chain attacks.
Ignore their sales pitch about moving everything to the clown. Turns out the clown vendor thinks you really need a clown.
This is probably one of the most important talks I can share with you. Understanding how to squeeze the software is how the next generation of winners and loosers will be defined in a post-Moore's law environment. Hardware gains are no longer coming to save you. The ability to create software that's faster than your competitor will feel snappier and more responsive to customers and provide significant incentives to switch.
Great talk about git beyond the basics. Not just a series of pointless disconnected features that almost nobody uses (our should use) like notes, worktree, or instaweb. Instead, it's a sort of normal day in the office with Lorna where you get to see a lot of the nuts and bolts in action through a series of fairly common tasks and events. Then you learn haw you can handle those all better with some better understanding of the internals and smarter tooling available.
Some really great insights into a whole lot of elevator details. Also, a whole lot of fun. This talk is so long, but sooooo good!
Gotta say, sweet shout out to SimTower. I loved that game when I was a kid. Not really in my list of suggested games these days, but still a fun play if you're into something old school to chill through a weekend with.